The Tourist (Game Idea)
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The Tourist (Game Idea)
‘The Tourist’ is a single player Adventure/RPG for mature gamers. The game consists of intellectual dialogue, difficult puzzles and intelligent A.I. The key features are exploration and the ability to access, and follow multiple storyline.
‘The Tourist’ takes place on the island of Ibiza. Ibiza lies south of Spain, in the Mediterranean Sea, and is well known for its summer parties and nightclubs. The list goes on – private beaches, night-markets, 5 star hotels and the finest restaurants.
The island stretches as far as 40km at its two furthest points making it the perfect size for a grand scale Adventure/RPG.
Main Character
Silus is a young tourist. He came into lots of money at a very young age. He travels the world as a freelance photographer. Now, on his 26th birthday, he decides to relax on the shores of a small island before searching for his next adventure. . .
‘The Player’ controls Silus, and is able to interact with everything from vehicles to light switches. ‘The Player’ is given choices as to how they wish to reply in conversations, thus changing the outcome every time.
Silus can suffer from dehydration & lack of sleep right down to over exertion, intoxication, and not having enough air (whether drowning or being in confined areas). These factors can affect his speed, strength, vision, hearing & most importantly, vitality. Any scars, tearing of clothes or physical changes to Silus’ body and/or clothes will be permanent throughout the game.
General Features
The U.I. displays Silus’s life meter, a watch (with a compass and calendar) and his money. During pause, the camera will align itself in front of Silus and ‘The Player’ can select different areas of the characters body or clothing to show its contents. Choosing the map will pan and re-align the camera to first person view and Silus will unfold the map. If an item is chosen, the camera will zoom to that area of the body and zoom in on the item. A widescreen aspect ratio is used for the entirety of the game.
You can travel to further destinations quicker by car but the twist is that you can’t steal them as easily and you certainly can’t exit a taxi without paying and not expect the driver to chase you and forcibly take the money.
‘The Tourist’ consists of one island for the entirety of the game with concentrated areas of different interactive elements such as people, objects, stores and terrain.
Hours of game play will vary, as there are various stories and puzzles thereafter. Completing all levels and puzzles would take up to 80 hours of game play.
The weather will vary depending on which story ‘The Player’ is following to keep consistency. Otherwise, the weather will follow a timeline based on seasons and real weather references.
‘The Tourist’ is set in Ibiza and will be inhabited by Spanish speaking locals and other tourists of various nationalities. Most characters will speak varying levels of English but all locals will mostly speak in Spanish. Silus will carry an English-Spanish dictionary in his inventory that ‘The Player’ will have access to from the start of the game. Finding a word, spoken by a native, within a conversation and highlighting it with the cursor unlocks it from the subtitles. Once a word has been unlocked, it is translated on the screen among the unknown words.
*Had to edit from 5 pages to this.
What do you guys & girls think about this idea? I'm just sick of not having any real intellectual adult games.
‘The Tourist’ takes place on the island of Ibiza. Ibiza lies south of Spain, in the Mediterranean Sea, and is well known for its summer parties and nightclubs. The list goes on – private beaches, night-markets, 5 star hotels and the finest restaurants.
The island stretches as far as 40km at its two furthest points making it the perfect size for a grand scale Adventure/RPG.
Main Character
Silus is a young tourist. He came into lots of money at a very young age. He travels the world as a freelance photographer. Now, on his 26th birthday, he decides to relax on the shores of a small island before searching for his next adventure. . .
‘The Player’ controls Silus, and is able to interact with everything from vehicles to light switches. ‘The Player’ is given choices as to how they wish to reply in conversations, thus changing the outcome every time.
Silus can suffer from dehydration & lack of sleep right down to over exertion, intoxication, and not having enough air (whether drowning or being in confined areas). These factors can affect his speed, strength, vision, hearing & most importantly, vitality. Any scars, tearing of clothes or physical changes to Silus’ body and/or clothes will be permanent throughout the game.
General Features
The U.I. displays Silus’s life meter, a watch (with a compass and calendar) and his money. During pause, the camera will align itself in front of Silus and ‘The Player’ can select different areas of the characters body or clothing to show its contents. Choosing the map will pan and re-align the camera to first person view and Silus will unfold the map. If an item is chosen, the camera will zoom to that area of the body and zoom in on the item. A widescreen aspect ratio is used for the entirety of the game.
You can travel to further destinations quicker by car but the twist is that you can’t steal them as easily and you certainly can’t exit a taxi without paying and not expect the driver to chase you and forcibly take the money.
‘The Tourist’ consists of one island for the entirety of the game with concentrated areas of different interactive elements such as people, objects, stores and terrain.
Hours of game play will vary, as there are various stories and puzzles thereafter. Completing all levels and puzzles would take up to 80 hours of game play.
The weather will vary depending on which story ‘The Player’ is following to keep consistency. Otherwise, the weather will follow a timeline based on seasons and real weather references.
‘The Tourist’ is set in Ibiza and will be inhabited by Spanish speaking locals and other tourists of various nationalities. Most characters will speak varying levels of English but all locals will mostly speak in Spanish. Silus will carry an English-Spanish dictionary in his inventory that ‘The Player’ will have access to from the start of the game. Finding a word, spoken by a native, within a conversation and highlighting it with the cursor unlocks it from the subtitles. Once a word has been unlocked, it is translated on the screen among the unknown words.
*Had to edit from 5 pages to this.
What do you guys & girls think about this idea? I'm just sick of not having any real intellectual adult games.

monkeybrainspit- Sergeant

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Re: The Tourist (Game Idea)
It sounds like a dramatic The Sims.
It would be OK, but as a game? It wouldn't bring in enough profit, I think.
It would be OK, but as a game? It wouldn't bring in enough profit, I think.

Superstar655- Sergeant

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Re: The Tourist (Game Idea)
Just so you know I am not ignoring this, just way past bed time, so will read in the morning.
Also guys, don't be harsh - I suggested a brief summary rather than the full proposal, I think the game is possibly deeper than we will be able to gather from readin this (although I haven't read it yet)
I'll post my opinion in the morning mate!
Also guys, don't be harsh - I suggested a brief summary rather than the full proposal, I think the game is possibly deeper than we will be able to gather from readin this (although I haven't read it yet)
I'll post my opinion in the morning mate!
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Re: The Tourist (Game Idea)
That sounds like a ridiculously high budget game, one I would very much so be interested in.
So will nature be a big part of the game? As in, will there be strong winds that make it harder to walk, rain that drenches your clothes and so on?
Is the game just a sim? Or will there be some sort of story to follow that allows the average Joe (or silus) to go off investigating etc.?
So will nature be a big part of the game? As in, will there be strong winds that make it harder to walk, rain that drenches your clothes and so on?
Is the game just a sim? Or will there be some sort of story to follow that allows the average Joe (or silus) to go off investigating etc.?
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Re: The Tourist (Game Idea)
capnwpac wrote:So will nature be a big part of the game? As in, will there be strong winds that make it harder to walk, rain that drenches your clothes and so on?
Is the game just a sim? Or will there be some sort of story to follow that allows the average Joe (or silus) to go off investigating etc.?
Spot on with the weather! One of the unique experiences of the game will be dealing with the elements. Even balance plays a vital role in some scenes. There is a scene in the game where Silus is tied to a chair and 'The Player' can only use the six-axis feature to carefully wiggle across the room (wiggling too much can tip you over).
The game will have one main story-line with multiple alternatives to delve into and more than one possible ending. Yes, i know it's ridiculously big and expensive but that's the kind of game I am proposing.

monkeybrainspit- Sergeant

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Re: The Tourist (Game Idea)
Superstar655 wrote:It sounds like a dramatic The Sims.
It would be OK, but as a game? It wouldn't bring in enough profit, I think.
It would need to be marketed toward Adults as the my intention is to satisfy the need for intellectual dialogue/references & intensely difficult mental puzzles within a game. Unfortunately, most games which contain adult themes these days are limited to foul language and violence.
Developers are missing a whole part of the market because they're pushed to produce profit ahead of originality. But I believe this is slowly changing.

monkeybrainspit- Sergeant

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Re: The Tourist (Game Idea)
Your gonna have to upload the image to something like tinypic.com

Superstar655- Sergeant

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Re: The Tourist (Game Idea)
Thanks Superstar
[img]
[/img]
Mock up i quickly whipped together
[img]
[/img]Mock up i quickly whipped together

monkeybrainspit- Sergeant

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wottagunn- Command Sergeant Major

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Re: The Tourist (Game Idea)
Never played it. I've heard it's pretty good though. I guess I'll have to play it now, though.
I need to see something like it to inspire me to bring it to reality.
I need to see something like it to inspire me to bring it to reality.

monkeybrainspit- Sergeant

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Re: The Tourist (Game Idea)
wottagunn wrote:Sounds like Heavy Rain.
thats what i was thinking
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sparton- Lieutenant Colonel

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Re: The Tourist (Game Idea)
And what did you guys think of heavy rain, wotta & sparton?

monkeybrainspit- Sergeant

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Re: The Tourist (Game Idea)
monkeybrainspit wrote:And what did you guys think of heavy rain, wotta & sparton?
I absolutely love it. It is unique and impressive. It is a great example of a game that a lot of effort has gone in to.
It is also the first game that truly lets you play it your own way. There are 22 different endings to the game that are all fantastic and well thought out.
I could ramble on, but really the best way for someone to learn of it is to play it.
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wottagunn- Command Sergeant Major

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Re: The Tourist (Game Idea)
I shall take your advice. So I guess i should take your comparison of it to my game as a compliment?

monkeybrainspit- Sergeant

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